Long time no post. With the release of Ulduar and the launch of patch 3.1 today, I figured instead of posting the usual mash of info you can get on just about any other wow blog... I would try my hand at some guides to Naxx bosses. Why? Because I was bored at work, thats why!
Anub’rekhan – First boss in Arachnid Quarter
Quirks:
Locust Swarm:
Every few minutes the boss will initiate a locust swarm. Everyone within 30 yards starts receiving heavy damage, and is unable to do anything but move, therefore, everyone but the tank must be clear of the boss as this goes off.
Crypt Fiend:
A crypt fiend will spawn during the locust swarms. These will be taken down ASAP.
Corpse Scarabs:
Periodically corpse scarabs will spawn from the corpses of the Crypt Fiends. They need taken down ASAP. Whilst individually they are not very tough and don’t hit very hard – they still disrupt casting and when enough of them get nibbling, they can quickly take down a soft target. They also spawn from the corpses of players as soon as they die, which often leads to an exponential wipe.
Main tanks job:
The boss is tanked in the doorway that he is standing in. Every couple of minutes he casts locust swarm – when he does this you must run to the doorway at the opposite side of the room, against the wall behind the ooze pit. Heroic: Boss moves faster so you need to be on the ball and start running quicker. Speed enhancements or an intervene target are useful for inexperienced kiters.
Off-Tank(s) job:
Crypt Fiends will spawn during the kite phases, they need to be tanked and nuked down ASAP. When no Crypt Fiend is around, the offtank guards the corpse of the crypt fiend and will attempt to tank any Corpse Scarabs that spawn off it. Heroic: The fight starts with 2 Crypt Fiends flanking the boss. These are pulled to the centre of the green circle and killed.
Healers jobs:
The healers will be allocated to either heal the MT or to raid heal/heal the off-tank(s). They will usually be stood with the ranged DPS although in some cases one may be positioned behind the pit of green goo for the main tank to Intervene (if a warrior) both are fairly easy jobs as long as the tank doesn’t kite too slowly, and the ranged space out to avoid being hit with the bosses spike attack. Heroic: As Normal but there will be multiple healers on the MT and stray corpse scarabs are more hazardous. If you get any on you – stand in the AOE that’s flying around so someone else peels the aggro off you.
Melee DPS:
Priority kill order: Crypt Fiend > Corpse Scarab > Anub’rekhan. The melee must stay clear of the boss during the locust swarms. As soon as the timer is up or your called out – retreat to the ranged group and prepare to fight adds. Melee will focus on the Crypt fiends whenever they spawn. Scarabs will generally be AOEd by the casters – but every little helps, especially for any strays.
Ranged DPS:
Same kill priority as the melee – they must also try to space out a bit as the boss does a spike trap AOE which hits anything in its path between the boss and the target, and anyone in the vicinity of the target. The spike hits quite hard and throws you into the air causing further fall damage. Excessive numbers of people being thrown into the air or hit at the wrong time has caused wipes as corpse scarabs erupt from anyone that dies, rapidly taking out the group.
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