Tuesday, January 20, 2009

Naxxramas clear

As of Sunday night – we beat Naxx!
Sapphiron proved a tough fight, even with the frost resistance gear all around. Eventually, it just clicked and people stopped dying. Sapphiron was tanked in the right position, the healers kept the tank up on landing, curses were removed, and no one got swiped or cleaved. A nice, clean fight.
Kael’Thuzad proved a cake walk in comparison. On our first attempt we got him to 19% - when all 3 healers were ice-blocked due to an accidental chaining of the frost tomb, that was the end.
The second try was about the same but we lost a tank and then eventually a healer didn’t get rescued in time from an ice-tomb.
The third try we screwed from the get go – we were a melee heavy group and some unlucky maneuvering resulted in most being tombed and dying, including both tanks.
Our final shot was much clearer, but it did take a while… two tanks, 3 healers, and two death knights were left standing, but the DPS was enough to bring him to his floaty-bits (knees?)
Even with only 2 ranged DPS the first phase was not a problem. In fact, the takedown attempt the off tank accidentally aggroed a side wing running to the central ring, thankfully just skellies (AOE FTW) the retradin suicided on an untanked abomination (we 9-manned Kael…) Me and the warlock took down the ghosts/banshees, and the rest threw everything they had at the skellies – I fire blasted when available and AOE’d any that got too close (hectic fight for this lil mage! I loved it!). After that it was simply the standard tank and spank (whilst maintaining a 10 yard safety gap, dodging energy zones, and having someone off tank adds as he “enrages” at 40%)
We will have an explorative shot at Eye of Eternity tonight, and see what we can learn. I think we are under geared to avoid the enrage timer, but if we can get to it – were sorted, and just need gear upgrades.
-V

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