We could have got further but for a few facts;
- We actually packed in lower DPS than the farm group that went in on Wednesday, so borderline in fact we took down Patchwerk literally 2 seconds after his big enrage where he took out 3 melee before dropping.
- Communication. It was quite a fun and hyped run, but there was some over-describing of boss fights, and tactic modifications. A faster describe and attack drive would have resulted on a good attempt on the third boss.
- Frogger... Due to latency issues, people died on this pretty much every time we had to take another go at Grobbulus, a good hour was spent sitting around/running about as people were dying and needing ressed. Tightening this up should save us a half hour
- Horseman drop issue: The horseman dropped the chest token for Warlock/Paladin/Priest or whatever it is - all of which we were missing from the run, so we tried to get this exchanged for something someone can use - not to much success, the ticket submitters got whispered at the start of a Grobbulus attempt and were ignored when they got the chance to reply. That damn GM wiped us to boot. :p (Perfect kite, then a cloud bang in the tanks path cos a healer was whispering :/
-V
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