Tuesday, January 13, 2009

Raid Difficulties

Matticus put up a post today regarding normal and heroic raids, and the difficulties between them.
He claims that the 25 man raids are actually easier than the 10 man. I have seen this mentioned many times before, and it makes sense. Other than many encounters becoming more complicated with the addition of an extra ability, or something like that – the hardest part is organization and communication.
In the 25 mans, you have a lot more “sacrificial” raiders. If someone dies from the DPS ranks, you lose 10% of your DPS (assuming 10 DPSers) instead of 20% (assuming 5)
This intrgues me, and tempts me to experiment.
In the guild we have enough members that actively raid to put together a 25 man, the only problem is that we have a high bias of tanking classes, and are a bit lacking in DPS. Hopefully having some tanks fill in as DPS (bonus: backup tanks) should suffice since some pull the same as some of the DPS anyway!)
There is an officer meeting tonight, that I believe I shall bring this up in. Make Sunday a heroic raid night. Let the members know that we will only go ahead if at least 23 memebers draught. Tanks will fill in DPS slots if necessary, to make the numbers. Most people available have had some experience with the 10-man runs, so it should not be a significant stretch of the imagination to make it work.
If the numbers are not signed – it will revert to either a 10 man finishing run – or – if we cleared the 10 man, try to get a second group down.
Bonus: We can also try to go for Obsidian Sanctum if there is not too many locked. At least, we can get him with 0 adds.
-V

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